Mish Builder

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:autorun
if
then

Economy
Easy
Normal
Hard

Visitors
Easy
Normal
Hard

Residents
Easy
Normal
Hard

 

 

:autorun
if
then
  HARD NORMAL EASY
ECONOMY load_builds 91
load_class 91
set economydifficulty 2
  load_builds 90
load_class 90
set economydifficulty 1
VISITORS

load_moods 91
set visitordifficulty 2

  load_moods 90
set visitordifficulty 1
RESIDENTS load_moods 93
set residentdifficulty 2
  load_moods 92
set residentdifficulty 1
; Delete the following line if you don't want instant research
{missions\00\researcheverything.txt|OPT_RESEARCH=3}
set popfactor 100
unlock 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
placeportable scutter_crate 4 16 sub_deck 1024 1
placeportable scutter_crate 3 17 sub_deck 824 1
placeportable scutter_crate 4 16 sub_deck 1024 1
placeportable scutter_crate 3 17 sub_deck 824 1
placeportable hard_plan_crate 3 16 sub_deck 100 port
placeportable hard_plan_crate 3 16 sub_deck 200 collector
placeportable hard_plan_crate 3 16 sub_deck 300 berth
placeportable hard_plan_crate 3 16 sub_deck 400 vendor
placeportable hard_plan_crate 3 16 sub_deck 500 lavotron
placeportable hard_plan_crate 3 16 sub_deck 700 charger
placeportable hard_plan_crate 3 16 sub_deck 700 satcom
set energy 0
set pilgrimarrive 99
set pilgrimaccept 3
set TouristArrive 99
set TouristAccept 3
set BonusPaid 1
set EmergencyAccept 3
set greymerchantcount 10000
set targmerchantcount 20000
set hogmerchantcount 30000
set karmamerchantcount 40000
set turakkenmerchantcount 50000
set sirenmerchantcount 60000
set gemmerchantcount 80000
set gormerchantcount 70000
set zedemmerchantcount 90000
set aronamerchantcount 5000
  HARD NORMAL EASY
SPIES

set spyvar1 10000
set spyvar2 1000

set spyvar1 20000
set spyvar2 2000
set spyvar1 30000
set spyvar2 3000

set meteormessage 99
set meteor 99
set meteorand 99
set meteorevent (turn + 25000)

  HARD NORMAL EASY
METEORS set meteorvar 20000 set meteorvar 40000 set meteorvar 60000
set flare 3
set flareevent 10000
  HARD NORMAL EASY
FLARES set flarevar1 2000
set flarevar2 1000
set flarevar1 4000
set flarevar2 2000
set flarevar1 6000
set flarevar2 3000
set starquake (turn + 50000)
  HARD NORMAL EASY
STARQUAKES set quakevar1 25000
set quakevar2 50000
set quakevar1 37500
set quakevar2 75000
set quakevar1 50000
set quakevar2 100000
exterior_graphics "data\exteriors\space\1"
exterior_graphics "data\exteriors\torus1"
exterior_graphics "data\exteriors\hub1"
disable
end
{missions\00\minpeeps00.txt}
{missions\00\peeps00.txt}
; Delete the following line if you don't want to be paid for creating penitents
{missions\00\penitents00.txt}
; Delete the following line if you don't want to be fined for deaths
{missions\00\deathfines00.txt}
; Delete the following line if you don't want to be rewarded for rehabilitating criminals
{missions\00\rehabs00.txt}
{missions\00\peepenergy00.txt}
{missions\00\upkeep00.txt}
; Delete the following line if you don't want pilgrims
{missions\00\pilgrims00.txt}
; Delete the following line if you don't want tourists
{missions\00\tourists00.txt}
; Delete the following line if you don't want medical emergencies
{missions\00\emergencies00.txt}
; Delete the following line if you don't want merchants
{missions\00\merchants00.txt}
; Delete the following line if you don't want spies
{missions\Your Mission\spies.txt}
; Delete the following line if you don't want meteors
{missions\Your Mission\meteors.txt}
; Delete the following line if you don't want solar flares
{missions\Your Mission\flares.txt}
; Delete the following line if you don't want starquakes
{missions\Your Mission\quakes.txt}
{missions\00\valmessages00.txt}
{missions\00\queue00.txt}
{missions\Your Mission\win.txt}
{missions\00\losenocollector.txt}
{missions\00\reloader00.txt}
  HARD NORMAL EASY
STARTING ENERGY :Loop001
if collector_count > 0
then
set energy 100000

disable
end
:Loop001
if collector_count > 0
then
set energy 200000

disable
end
:Loop001
if collector_count > 0
then
set energy 500000

disable
end