What I've attempted to do here is present information about the
various buildings which influence where they are placed in relation to each
other, and most importantly, in relation to the houses. The data in the tables
was drawn from a text file which accompanies the game, and which can be found
in the game directory. The game-playing level is "normal". A house
won't evolve to the next level of housing until two things are true. First,
the needs of the house at the higher level must be met. Second, the house must
be in a desirable enough location. No too surprisingly, the services which supply
the former usually destroy the latter. For details on what service each building
supplies read the extensive manual, use the in-game help, or go to the first
of the websites on my links page.
Building |
Cost |
Effect at distance away |
Workers |
Fire |
Damage |
House 01 - Small Hut |
10 |
-2 |
-1 |
0 |
|
|
|
0 |
15 |
0 |
House 02 - Large Hut |
0 |
-2 |
-1 |
0 |
|
|
|
0 |
15 |
0 |
House 03 - Small Shanty |
0 |
-2 |
-1 |
|
|
|
|
0 |
20 |
0 |
House 04 - Large Shanty |
0 |
-2 |
-1 |
|
|
|
|
0 |
20 |
0 |
House 05 - Small Cottage |
0 |
-2 |
-1 |
|
|
|
|
0 |
25 |
0 |
House 06 - Large Cottage |
0 |
-2 |
-1 |
|
|
|
|
0 |
25 |
0 |
House 07 - Small Homestead |
0 |
-1 |
|
|
|
|
|
0 |
20 |
0 |
House 08 - Large Homestead |
0 |
-1 |
|
|
|
|
|
0 |
20 |
0 |
House 09 - Small Apartment |
0 |
0 |
|
|
|
|
|
0 |
20 |
0 |
House 10 - Large Apartment |
0 |
0 |
|
|
|
|
|
0 |
20 |
0 |
House 11 - Small Residence |
0 |
0 |
|
|
|
|
|
0 |
20 |
0 |
House 12 - Medium Residence |
0 |
0 |
|
|
|
|
|
0 |
20 |
0 |
House 13 - Large Residence |
0 |
1 |
0 |
|
|
|
|
0 |
15 |
0 |
House 14 - Grand Residence |
0 |
2 |
1 |
|
|
|
|
0 |
15 |
0 |
House 15 - Small Manor |
0 |
3 |
2 |
1 |
|
|
|
0 |
10 |
0 |
House 16 - Medium Manor |
0 |
3 |
2 |
1 |
|
|
|
0 |
10 |
0 |
House 17 - Large Manor |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
0 |
10 |
0 |
House 18 - Grand Manor |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
0 |
10 |
0 |
House 19 - Estate |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
0 |
5 |
0 |
House 20 - Palatial Estate |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
0 |
5 |
0 |
Need No Protection |
Lesson 1: Pairs of ferry terminals which are only servicing immigrants
need no support since they require no workers.
Lesson 2: Meadowland farm complexes require no protection as long as the
produce is stored elsewhere.
Lesson 3: The entire defensive system requires no maintenance, and only
towers require manpower.
Building |
Cost |
Effect at distance away |
Workers |
Fire |
Damage |
Ferry Terminal |
40 |
-5 |
-3 |
-1 |
0 |
|
|
5 (0 for migrants) |
0 |
0 |
Meadow Farm |
40 |
-2 |
-1 |
|
|
|
|
10 |
0 |
0 |
Tower |
350 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
6 |
0 |
0 |
Water Lift |
30 |
-3 |
-2 |
-1 |
|
|
|
5 |
0 |
0 |
|
Need Only Damage Protection |
Lesson 4: Quarries and mining areas require only an engineer's post unless
as is frequently the case a residential outpost is required, and as long
as the produce is stored elsewhere. Stonemason's Guild can be located
within that area, but it is more convenient if it is closer to the monument
workplace.
Building |
Cost |
Effect at distance away |
Workers |
Fire |
Damage |
Clay Pit |
40 |
-3 |
-2 |
|
|
|
|
8 |
0 |
5 |
Copper Mine |
150 |
-12 |
-10 |
-8 |
-6 |
-4 |
-2 |
8 |
0 |
10 |
Gemstone Mine |
400 |
-12 |
-10 |
-8 |
-6 |
-4 |
-2 |
8 |
0 |
10 |
Gold Mine |
250 |
-16 |
-13 |
-10 |
-7 |
-4 |
-1 |
12 |
0 |
10 |
Granite Quarry |
100 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
12 |
0 |
5 |
Temple Complex |
2000 |
20 |
16 |
12 |
8 |
4 |
0 |
5 |
0 |
10 |
Sandstone Quarry |
50 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
12 |
0 |
5 |
Stonemason's Guild |
150 |
-6 |
-5 |
-4 |
-3 |
|
|
12 |
0 |
5 |
Limestone Quarry |
75 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
12 |
0 |
5 |
|
Need Only Fire Protection
|
Lesson 5: If you build residential outposts to support the gatherers
of game meat, reeds, and wood in remote places, you still will only need
a firehouse as long as you store the gathered materials elsewhere. These
are most conveniently stored near the industry using them, or in granaries
serving the city in the case of the game meat.
Building |
Cost |
Effect at distance away |
Workers |
Fire |
Damage |
Bowyer |
120 |
-3 |
-2 |
-1 |
|
|
|
12 |
20 |
0 |
Brewery |
75 |
-5 |
-4 |
-3 |
-2 |
-1 |
|
12 |
20 |
0 |
Brickworks |
60 |
-4 |
-3 |
-2 |
-1 |
|
|
12 |
10 |
0 |
Bulltrainer (future or cut?) |
250 |
-3 |
-2 |
-1 |
|
|
|
15 |
20 |
0 |
Carpenter's Guild |
50 |
-6 |
-5 |
-4 |
-3 |
|
|
8 |
20 |
0 |
Cattle Ranch |
75 |
-4 |
-3 |
-2 |
-1 |
|
|
12 |
5 |
0 |
Chariot Maker |
250 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
30 |
20 |
0 |
Conservatory |
100 |
-3 |
-2 |
-1 |
|
|
|
8 |
20 |
0 |
Dance School |
150 |
-3 |
-2 |
-1 |
|
|
|
10 |
20 |
0 |
Hunting Lodge |
25 |
-4 |
-2 |
0 |
0 |
|
|
6 |
25 |
0 |
Jeweler |
90 |
-2 |
-1 |
|
|
|
|
12 |
20 |
0 |
Juggler School |
50 |
2 |
1 |
|
|
|
|
5 |
20 |
0 |
Mission Post |
100 |
-3 |
-2 |
|
|
|
|
20 |
20 |
0 |
Papyrus Maker |
100 |
-4 |
-3 |
-2 |
-1 |
|
|
12 |
20 |
0 |
Potter |
60 |
-4 |
-3 |
-2 |
-1 |
|
|
12 |
20 |
0 |
Reed Gatherer |
50 |
-2 |
-1 |
|
|
|
|
8 |
10 |
0 |
Weaver |
80 |
-3 |
-2 |
-1 |
|
|
|
12 |
20 |
0 |
Wood Cutter |
50 |
-4 |
-3 |
-2 |
|
|
|
8 |
20 |
0 |
Work Camp |
60 |
-3 |
-2 |
-1 |
|
|
|
20 |
20 |
0 |
|
Need Both Types of Protection
|
Building |
Cost |
Effect at distance away |
Workers |
Fire |
Damage |
Academy |
1000 |
-3 |
-2 |
-1 |
|
|
|
20 |
20 |
5 |
Bricklayer's Guild |
100 |
-6 |
-5 |
-4 |
-3 |
|
|
10 |
10 |
10 |
Bullfight Pit (future or cut?) |
1500 |
-6 |
-4 |
-2 |
|
|
|
25 |
5 |
5 |
Dock |
100 |
-12 |
-10 |
-8 |
-6 |
-4 |
-2 |
12 |
20 |
5 |
Fishing Wharf |
60 |
-8 |
-6 |
-4 |
-2 |
|
|
6 |
20 |
5 |
Granary |
250 |
-8 |
-6 |
-4 |
-2 |
|
|
12 |
20 |
5 |
Large Palace |
1200 |
24 |
18 |
12 |
6 |
0 |
0 |
30 |
20 |
5 |
Medium Palace |
1000 |
22 |
17 |
12 |
7 |
2 |
|
25 |
20 |
5 |
Military Academy 2 |
1200 |
-3 |
-2 |
-1 |
|
|
|
25 |
20 |
5 |
Military Academy 3 |
1500 |
-3 |
-2 |
-1 |
|
|
|
30 |
20 |
5 |
Palace |
400 |
8 |
7 |
6 |
5 |
4 |
3 |
30 |
20 |
5 |
Recruiter |
150 |
-6 |
-5 |
-4 |
|
|
|
10 |
20 |
5 |
Shipwright |
350 |
-12 |
-10 |
-8 |
-6 |
-4 |
-2 |
20 |
20 |
5 |
Small Palace |
250 |
8 |
6 |
4 |
2 |
0 |
|
20 |
20 |
5 |
Small Palace |
900 |
20 |
16 |
12 |
8 |
|
|
20 |
20 |
5 |
Storage Yard |
70 |
-5 |
-3 |
-1 |
|
|
|
6 |
20 |
5 |
Transport Wharf |
200 |
-2 |
-1 |
|
|
|
|
5 |
5 |
5 |
Warship Wharf |
600 |
-4 |
-3 |
-2 |
-1 |
|
|
15 |
5 |
5 |
|